Name | *Unlock Ch/Th/Cond | Description |
---|---|---|
Allergic | 100 / 0 / ? & Stung | Doubles the effects of a Sting injury. |
Altruistic | 20 / 1 / ? & NotTyrannical | Increases the chance of recruiting a nearby prisoner. (+20%) |
Angry | The relationship with $NAME can no longer evolve. | |
Ascetic | 25 / 2 / Not enough food while resting | Consumes 1 food less. |
Betrayed | Capture OR Accuse Companion | This Companion feels they've been betrayed. |
Bloodthirsty | New recruit OR starting companion | CritHitChance increased by 3%. |
Brave | 25 / 3 / ? & NumericInferiority | Strength and Dexterity increased by 5% if outnumbered at the beginning of a battle. |
Brawny | New recruit OR starting companion | Constitution increased by 5%. |
Carnivorous | New recruit | Must eat meat at every meal to be satisfied. |
Clever | New recruit OR starting companion | Earns 5% more experience. |
Club-footed | New recruit OR starting companion | Movement reduced by 1. |
Confident | New recruit | Willpower increased by 2. |
Cooperative | New recruit | Damage increased by 10% if next to an ally in combat. |
Couple | Paired up with $NAME. | |
Cowardly | Has a chance to flee combat if Morale drops too low. | |
Cross-Eyed | 100 / 1 / ? NotEagle-Eye (Companion can still obtain this even with Eagle-Eye trait.) | Precision reduced by 10%. |
Dejected | Generates -1 happy each night. Let's hope time does heal all wounds... | |
Delicate | 5 / 5 / ? & RawFoodEaten | Small chance (5%) of getting indigestion and falling ill. |
Depressed | New recruit | Willpower reduced by 2. |
Disrespectful | Makes friends with more difficulty. | |
Drunkard | New recruit OR starting companion OR 5% after 5 rests in a row of consuming alcohol (lost after 10 rests in a row of sobriety) | Must consume alcohol with every meal to be happy. |
Duellist | perform 100 attacks with 1H-Weapon | CritHitChance and CritHitDamage increased by 5% when a one-handed weapon is equipped. |
Eagle-eyed | 25 / 2 / ? & Succeed80Precision | Precision increased by 10%. |
Eyes in the back of their head | 100 / 0 / ? (Maybe been touched by 5 friendly arrow)(Might be limited to four Companions) | Cannot be hit by allied arrows. |
Giant | 1 / 20 / ? & 2H-Weapon | Strength and Dexterity increased by 5% when a two-handed weapon is equipped. |
Glorious | 30 / 5 / Killing blow on enemy leader(Might be limited to X Companions) | Chance (5%) to generate 1 Valour Point at the end of their turn. |
Glutton | New recruit OR starting companion | A glutton will eat +1 food each day. What an appetite! |
Grumpy | 100 / 0 / ? | Increased risk (+20%) of not getting along with their peers. |
Guard Duty | The chances of a nearby prisoner escaping are reduced by 1%. | |
Haemophiliac | 50 / 1 / ? | Bleeding inflicts 5% more damage. |
Stocky | New recruit OR starting companion | Carrying Capacity increased by 3. |
Hard-working | New recruit OR starting companion | Earns 20% more Profession experience. |
Heavy Sleeper | Does not reduce the Escape Ability of nearby prisoners. | |
Immovable | Event after delivering the final blow to a Region Champion | Immune to Terror. |
Infected | This unit is Plague-ridden. They could transmit the disease by Wounding someone in combat. | |
Instinctive | 50 / 2 / Taking a critical hit | Chance of taking a critical hit reduced by 25%. |
Lazy | New recruit OR starting companion | Earns 10% less Profession experience. |
Like a Horse | Event after not enough food for at least 2 rests in a row | Carrying Capacity increased by 20%. |
Lively | 1 / 20 / ? & 1H-Weapon | Strength and Dexterity increased by 5% when a one-handed weapon is equipped. |
Loafer | New recruit OR starting companion | Carrying Capacity reduced by 3. |
Maniac | 100 / 1 / ? & EquipmentBroken | Willpower reduced by 5 until their equipment is repaired. |
Masochist | 100 / 0 / ? & Whipped | Increases the troop's Happiness by 1 during a Rest, if they have been injured by a whip. |
Megalomaniac | 10 / 1 / ? & OtherRanked | Willpower reduced by 5 if they are not an officer but one of their Companions is. |
Natural Born Leader | 100 / 2 / ? | Troop's Maximum Valour Points increased by 1. |
Night vision | Sees better in the dark. | |
Nimble | New recruit OR starting companion | Dexterity increased by 5%. |
Noisy | 100 / 0 / ? & NotSilent | Noise increased by 3 in abandoned villages. |
Opportunistic | 50 / 0 / ? | Opportunity Damage increased by 5%. |
Pickpocket | New recruit OR starting companion | Costs +3 Krowns in wages. |
Quick | New recruit OR starting companion | Movement increased by 1. |
Raised by Boars | New recruit | Willpower increased by 3 as long as they are next to a boar in the camp. |
Resilient | 20 / 0 / ? | 5% chance of resisting poison, bleeding, and burning. |
Risk Bonus | Event | Wages increased by 30%. |
Scrawny | New recruit OR starting companion | Constitution reduced by 5%. |
Second Line | Event on New recruit | Chance to generate 1 Valour Point at the end of their turn if not engaged in combat. |
Shield connoisseur | 5 / 5 / Being hit while holding a shield | 5% additional Guard when holding a shield. |
Silent | 100 / 0 / ? & NotNoisy | Noise reduced by 3 in abandoned villages. |
Snorer | Increases the risk of not getting along with nearby colleagues during a Rest. | |
Sociable | 100 / 0 / ? & NotGrumpy | Makes friends more quickly (+20%). |
Solitary | New recruit | Damage increased by 10% if not next to an ally in combat. |
Sore Loser | 100 / 0 / ? | Deteriorates the Relationship during dice games. |
Stoic | Not included in the needs of the troop's Happiness. | |
Strategist | Event after fleeing a battle | The negative impact of the troop's retreats is reduced by 50%. |
Strong | New recruit OR starting companion | Strength increased by 5%. |
Stupid | New recruit OR starting companion | Gains 10% less experience. |
Superstitious | 10 / 3 / ? & IntoRuins | Willpower reduced by 5 in the Tombs of the Ancients. |
Thick-skinned | New recruit OR starting companion | 3% base Guard. |
Tormentor | perform 100 attacks with 2H-Weapon | CritHitChance and CritHitDamage increased by 5% when a two-handed weapon is equipped. |
Tough | 50 / 0 / Suffer an injury | Has a chance (25%) to not suffer Injuries in combat. |
Tyrannical | 100 / 1 / ? & Not Altruistic & HasPrisoners | Willpower increased by 2 as long as there are prisoners in the troop. |
Unlucky | New recruit OR starting companion | CritHitChance reduced by 3%. |
Valiant | Event after delivering the final blow to a Region Champion | If the group starts a battle with less than 2 Valour Points, grants up to 2. |
Vegetarian | New recruit | Must eat fruit or vegetables at every meal to be satisfied. |
Volunteer | New recruit OR starting companion | Wages reduced by 10%. |
Warmonger | Power path L6 temp bonus |
Earns 5 experience points after slaying an enemy. |
Broker | Trade path L6 temp bonus |
Generates 1? more Krowns at the end of a battle. |
Malefactor | Crime path L6 temp bonus |
Increases the chance of getting items from slain enemies. |
Knowledgeable | Wisdom path L6 temp bonus |
Increases any Knowledge experience gain by 1?. |
Fat | after 7 rests ? (Pony) |
This Companion has reached the ideal weight! |
Beastmaster | Archer passive skill ? (hidden) |
Can control animals in combat. |
Miner | Profession (hidden) |
Can interact with deposits in mines to extract the ore they contain. |
Blacksmith | Can learn blueprints and forge items in a village Forge. | |
Alchemist | Can learn recipes and brew concoctions at the Village Apothecary Table. | |
Thief | Can steal items and pick locks. | |
Cook | Can learn recipes and prepare meals at the camp Cooking pot. | |
Tinkerer | Can learn recipes, and craft and enhance Camping gear at the camp Workshop. | |
Angler | Can fish in fishing huts. | |
Scholar | Can decipher codices and piece together Antiquities at the Camp Lectern. | |
Doctor | Has a chance to heal an adjacent injured Companion during a Rest by consuming two plants. | |
Bard | Can learn songs and sing them in taverns. |
Advertisement
237
pages
Traits
Advertisement