World Status Effects[]
Name | Description | Duration (Rests) |
---|---|---|
Nightmare | After a Rest, the troop gains 5 Happiness less. | 3 |
Noisy | Enemy aggression range increased in the world. | 1 |
Satiated | This unit will consume 0 Food during the next Rest. | 1 |
Sulky | After a Rest, the troop gains 2 Valour Points less. | 3 |
Vigilant | Enemy aggression range reduced in the world. | 1 |
Reckless | The suspicion generated increases greatly | 3 |
Rodent Phobia | The affected unit will leave the troop if they fight in a rat nest | 2 |
Exhausted | After a Rest, the troop regenerates 10% less Fatigue. | 3 |
Tough | Movement speed in the world increased by 10%. | 1 |
Battle Status Effects[]
Positive Status Effects[]
Name | Description |
---|---|
Berserk | Damage and Damage taken increased by 100%. |
Brutality | Damage dealt increased by 30%. |
Deflection | Damage taken of the next attack reduced by 70%. |
Dodge | Fully dodges the next attack. Cancelled if the unit moves. |
Fervour | Damage increased by 10%. Stackable. |
Frenzy | This unit's damage increases as their health decreases, and their attacks always land critical hits. |
Fury | Damage of the next attack increased by 50%. |
Orderly | Target generates twice as much . |
Protection | Damage taken reduced by 30%. |
Rage | Damage dealt increased by 5%. Stackable. |
Riposte | The next time this unit is attacked by their engaged opponent, they attack in return with an attack of opportunity. Cancelled if the unit moves. |
Rivalry | Damage taken dealt by the engaged opponent reduced by 50%. |
Galvanized | Damage dealt by the target increases by +50%. |
Inspiration | Movement is doubled. |
In Position | This unit's guard is doubled. |
Lone Wolf | Damage increased by 10%. Damage taken reduced by 10%. |
Second Chance | This unit will act again during this round. |
Zeal | Critical Hit and Critical Damage increased by 30%. |
Negativ Status Effects[]
Name | Description |
---|---|
Bleeding | Target loses 20% of their max Health at the end of their turn. Damage increases to 25% with the Knowledge Bleeding Mastery. |
Burning | Target loses 15% of their max Health and spreads the effect to adjacent units at the end of their turn. Damage increases to 20% with the Knowledge Burning Mastery. |
Poison | Loses 5% of their maximum Health at the end of their turn per stack. The target may be afflicted by multiple stacks of poison. Damage per stack increases to 6% with the Knowledge Poison Mastery. |
Blackout | Has a 50% chance to miss their next attack. |
Corrosion | Loses 15% of their maximum Armor at the end of their turn. Stackable. |
Condemn | When this unit is killed, they grant 5 Valour Points. |
Confused | This unit cannot recieve bonuses. Does not apply to champions. |
Destabilization | Guard reduced to 0. |
Disarm | Can no longer use skills requiring their weapon. Does not work against champions. |
Fragility | Damage taken increased by 30%. |
Fever | Damage taken increased by 10%. Stackable. |
Slowdown | Movement reduced by half. |
Terror | After 5 applications, the terrified unit flees the battle. |
Vulnerability | The next hit of a damaging skill used against the target is automatically a Critical Hit. |
Weakening | Damage reduced by 50%. |