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World Status Effects[]

Name Description Duration (Rests)
Nightmare After a Rest, the troop gains 5 Happiness less. 3
Noisy Enemy aggression range increased in the world. 1
Satiated This unit will consume 0 Food during the next Rest. 1
Sulky After a Rest, the troop gains 2 Valour Points less. 3
Vigilant Enemy aggression range reduced in the world. 1
Reckless The suspicion generated increases greatly 3
Rodent Phobia The affected unit will leave the troop if they fight in a rat nest 2
Exhausted After a Rest, the troop regenerates 10% less Fatigue. 3
Tough Movement speed in the world increased by 10%. 1

Battle Status Effects[]

Positive Status Effects[]

Name Description
Berserk Damage and Damage taken increased by 100%.
Brutality Damage dealt increased by 30%.
Deflection Damage taken of the next attack reduced by 70%.
Dodge Fully dodges the next attack. Cancelled if the unit moves.
Fervour Damage increased by 10%. Stackable.
Frenzy This unit's damage increases as their health decreases, and their attacks always land critical hits.
Fury Damage of the next attack increased by 50%.
Orderly Target generates twice as much Valour point.
Protection Damage taken reduced by 30%.
Rage Damage dealt increased by 5%. Stackable.
Riposte The next time this unit is attacked by their engaged opponent, they attack in return with an attack of opportunity. Cancelled if the unit moves.
Rivalry Damage taken dealt by the engaged opponent reduced by 50%.
Galvanized Damage dealt by the target increases by +50%.
Inspiration Movement is doubled.
In Position This unit's guard is doubled.
Lone Wolf Damage increased by 10%. Damage taken reduced by 10%.
Second Chance This unit will act again during this round.
Zeal Critical Hit and Critical Damage increased by 30%.

Negativ Status Effects[]

Name Description
Bleeding Target loses 20% of their max Health at the end of their turn. Damage increases to 25% with the Knowledge Bleeding Mastery.
Burning Target loses 15% of their max Health and spreads the effect to adjacent units at the end of their turn. Damage increases to 20% with the Knowledge Burning Mastery.
Poison Loses 5% of their maximum Health at the end of their turn per stack. The target may be afflicted by multiple stacks of poison. Damage per stack increases to 6% with the Knowledge Poison Mastery.
Blackout Has a 50% chance to miss their next attack.
Corrosion Loses 15% of their maximum Armor at the end of their turn. Stackable.
Condemn When this unit is killed, they grant 5 Valour pointValour Points.
Confused This unit cannot recieve bonuses. Does not apply to champions.
Destabilization Guard reduced to 0.
Disarm Can no longer use skills requiring their weapon. Does not work against champions.
Fragility Damage taken increased by 30%.
Fever Damage taken increased by 10%. Stackable.
Slowdown Movement reduced by half.
Terror After 5 applications, the terrified unit flees the battle.
Vulnerability The next hit of a damaging skill used against the target is automatically a Critical Hit.
Weakening Damage reduced by 50%.
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