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Destinies are different choices of starting character compositions, items, and a unique additional challenge for Paths.

Destinies
Destiny Starts With: Starting Companions Special Troop Challenge
Description Requirements Path
Apprentice friends looking for an adventure Influence +30 Swordsman Archer Inseparable Form X positive relationships within the troop Power and Glory
Raw Materials -5 Ranger Brute
Men escorting merchants who lost their employer Krowns +150 Swordsman Warrior Trade Protector Defend X merchant caravans against bandits Trade and Craftsmanship
Medicine -2 Spearman Brute
Deserters fleeing an abusive captain Raw materials +10 Swordsman Warrior Seditious Eliminate the enemy leader first Skullduggery
Suspicion +50 Archer Ranger
Young farmers looking for a better life Bread +10 Brute Spearman Well-fed Company Camp X times with sufficient food Trade and Craftsmanship
Happiness -2 Spearman Archer
Bandits looking to escape the Guard Braised Chicken(stolen) +2 Brute Ranger Elusive Escape from guard patrols X times Skullduggery
Cloth(stolen) +6 Ranger Archer
Associates looking for a village where they can set up their Tavern Cooking pot +1 Brute Archer Innkeeper Finish X Tavern shifts with at least 75% satisfaction Trade and Craftsmanship
Raw materials -15 Spearman Ranger
A shipwrecked pirate crew Wood +10 Pugilist Ranger Smuggler Sell stolen items for a total of X Krowns Skullduggery
Fatigue -50 Warrior Archer

Once the challenge has been completed, the next challenge with have an increased required quantity to gain more PP.

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