Destinies are different choices of starting character compositions, items, and a unique additional challenge for Paths.
Destiny | Starts With: | Starting Companions | Special Troop Challenge | ||||
---|---|---|---|---|---|---|---|
Description | Requirements | Path | |||||
Apprentice friends looking for an adventure | Influence +30 | Swordsman | Archer | Inseparable | Form X positive relationships within the troop | Power and Glory | |
Raw Materials -5 | Ranger | Brute | |||||
Men escorting merchants who lost their employer | Krowns +150 | Swordsman | Warrior | Trade Protector | Defend X merchant caravans against bandits | Trade and Craftsmanship | |
Medicine -2 | Spearman | Brute | |||||
Deserters fleeing an abusive captain | Raw materials +10 | Swordsman | Warrior | Seditious | Eliminate the enemy leader first | Skullduggery | |
Suspicion +50 | Archer | Ranger | |||||
Young farmers looking for a better life | Bread +10 | Brute | Spearman | Well-fed Company | Camp X times with sufficient food | Trade and Craftsmanship | |
Happiness -2 | Spearman | Archer | |||||
Bandits looking to escape the Guard | Braised Chicken(stolen) +2 | Brute | Ranger | Elusive | Escape from guard patrols X times | Skullduggery | |
Cloth(stolen) +6 | Ranger | Archer | |||||
Associates looking for a village where they can set up their Tavern | Cooking pot +1 | Brute | Archer | Innkeeper | Finish X Tavern shifts with at least 75% satisfaction | Trade and Craftsmanship | |
Raw materials -15 | Spearman | Ranger | |||||
A shipwrecked pirate crew | Wood +10 | Pugilist | Ranger | Smuggler | Sell stolen items for a total of X Krowns | Skullduggery | |
Fatigue -50 | Warrior | Archer |
Once the challenge has been completed, the next challenge with have an increased required quantity to gain more PP.