Knowledge Ability[]
The knowledge progress bar tracks the player's progress towards earning a knowledge point, which in turn can be spent to learn a skill, recipe, or blueprint from the tables below. Knowledge can be gained by:
- Discovering a new location on the World Map - 25 points
- Placing a scholar to work at the Lectern camp item during a rest - 35 point
- Equipping companions with the Pocketbook backpack accessory during a rest - 5 points
- When crafting an item for the first time a first craft bonus is given - 40 points
Basic Knowledge[]
Each of these Orders costs 1 Knowledge Point to learn.
Ability | Description | Troop Bonus | Comments |
---|---|---|---|
Run | You can run for short periods of time. Perfect to get away from pursuers. | Hold SHIFT to run (in overworld) | Allows you to outrun hostile groups in the overworld for a limited time. One of the best unlocks in the game. |
Rationing | Your Companions are now more sensible and ration their food. | The troops eats 3 less food each day | Equivalent to 3-6g each rest. |
Frugality | Each Companion agrees to a cut in their wage for greater good | Wages paid to Companions reduced by 10% | Effects all current and future troops. |
For Money! | In order to find Krowns, the Companion search bodies in the most incongruous places | Krowns gained after a battle increased by 5% | Required: Frugality
Low-value pick, as most Krowns come from selling loot. |
Weighted Training | The troop has trained with weights and can now carry heavy loads over long distance | Carrying Capacity increased by 10. | This is overall Troop Carrying Capacity, not individuals. |
Smooth Talk | Your Companions become great spokesperson who can talk anyone into joining their ranks | Recruitment cost of Companions reduced by 10% | Affects both Krown and Influence Costs. Low-value pick though, unless you are constantly letting people die. |
Feat Makers | Your Companions are ready to fight and shine with glory on the battlefield | Maximum Valour Points increased by 1 | Additional VP are always good. |
Offer Hunters | Your Companions are bribing the Bounty Emissary to get more contracts | Increases by 1 the number of Contracts displayed on the List of Bounties | Minor quality of life choice. |
Locations Markers | Your troop can add objective markers to the map | Adding markers to the map with right click | Minor quality of life choice. Will show a little flag on the perimeter of the overland map. |
Artful Dodgers | Your Companions are honing their criminal skills and learning to master the art of stealth | The Suspicious Meter depletes 10% faster. | Suspicion will drop at a 1/hour rate. |
Make an example of them! | Your troop fears being whipped by too strong a hand | When a unit dies after being whipped, all the assigned units work as if they had been whipped too | Will stay ???, until you craft the Whip. |
Cannibalism | Your troop is prepared to do anything to survive, including eating their own | You can now devour human corpses |
Advanced Knowledge[]
Each of these Orders costs 2 Knowledge Points to learn.
Ability | Description | Troop Bonus | Comments |
---|---|---|---|
Endurance Training | The troop is improving its stamina, and can move faster. | Movement speed in the world increased by 5%. | Required: Run
Moving faster means Camping less, reducing Food and Wages outlays. High value pick. |
Career Plans | Allows you to have enhanced control over your Companions' evolution when they level up. | You can spend Influence to add 1 extra + to an Aptitude when leveling up. | Spend 10 Influence add an extra + to Aptitude of your choice, or 40 Influence for ++. Among best Order in game. |
Restoration | Your troop improves their armour maintenance skills. | Repair materials restore 5 additional Armour point | High-value pick. |
Fast Training | Your troop knows how to welcome new recruits with care and attention. | New Recruits gain 1 Aptitude Point | Extremely high-value pick if chosen early. Required: Smooth Talk |
Bountiful Bounties | Your troop is increasing their organizational skills and seeks to accumulate more bounties. | Increases by 1 the number of Missions you can accept at the List of Bounties | Minor quality of life pick. |
Miscellaneous Tanning | Your Companions no longer have any qualms about treating a human like an animal | You can now produce Leather from human corpses | Required: Cannibalism |
Poison
Mastery |
??? | Increases poison effectiveness (+1% of target's HP/per poison) | Required: Poisonous Oil Concentrate |
Bleeding Mastery | ??? | Increases bleeding effectiveness (+5% of target's HP) | Required: Bleeding Oil Concentrate |
Burning Mastery | Your troop is developing a strong taste for seared flesh. | Increases burning effectiveness (+5% of target's HP) | Required: Acidic Oil Concentrate |
Drinking Buddies | Best friends can get drunk together to forget their woes. | On the Relationships screen, two best friends can use the Buy a Drink action to cancel one negative trait each for 300 Influence | Incredibly niche and almost impossible to use, as improving relationships is random. |
Misanthropic Troop | Companions who are on bad terms can toughen up by aggravating their quarrels even more. | On the Relationships screen, two enemies can use the Insult action to gain the Sociopath train for 300 Influence. | Sociopath gives a unit +5% damage for every bad relationship they have in the troop. Using this ability requires at least a -1 relationship and advances it to -3 (enemies). This can easily be attained by "accidentally" shooting your allies with an AoE attack a couple times in combat. Good damage boost for combat but remember to keep enemies apart in camp if possible. |
Methodical Exploration | The talented explorers you are can mark points of interest on the map. |
Deep Knowledge[]
Each of these Orders costs 3 Knowledge Points to learn.
Ability | Description | Troop Bonus | Comments |
---|---|---|---|
Human Resources | You can publish Vacancy Notices through innkeepers | Lets you specify Weapon, Gender, Personality, one positive trait, and/or exclude one negative trait for a future recruit. Each choice after the first doubles the Krown cost of the notice. After several days, the recruit will appear in that inn, and you most still pay to recruit them. Extremely bad pick. | |
Intimidation | Bandits have reduced aggression range and give up the chase faster. | Bandits have reduced aggression range and give up the chase faster. | Most of the time, you want to attack bandits. Extremely bad pick. |
Fortitude | Your Companions encourage one another and their willpower gets stronger. | Willpower increased by 1. | Applies to every troop. Helpful to reaching the 15 breakpoint. Good pick. |
Seasoned Travellers | Your Companions travelled so much that they can now walk longer before getting tired. | Reduces the speed at which the Troop's fatigue stacks by 10%. | Less fatigue means Camping less, reducing Food and Wages outlays. High value pick. |
Skillful Extraction | Your Companions are skilled enough to gather several samples on plague-infested outgrowths. | Plague-Infested outgrowth sample obtained from each rat nest growth increased by 1. | The increase is very minor compared to the cost of Knowledge Points. |
Specialized Training | Your Companions are quick learners. Path challenges worth at least 2 PP grant 1 more. | Path challenges worth at least 2 PP grant 1 more. | Incredibly high-value pick early. Hitting certain Path breakpoints leads to massive increases in power earlier. |
Optimized Gear | Your Companions know how to increase their armour's efficiency by wearing matching helmets. | Wearing matching armour and helmet increases their Armour and Guard bonuses by 10%. | NOTE: Currently bugged to also apply to enemies! |
Good Communication | Your troop is organized so well that relationships grow more easily. | Troop relationships improve 15% faster. | Low-value pick. |
Experienced Gatherers | Your Companions can recognize plant varieties and make the most of what they find along the way. | Every time you pick flowers, you also gather Hemp. | Extra Hemp is not worth 3 Knowledge Points. |
Regional Knowledge[]
Unlocked for 100g at the end of each region campaign.
Ability | Description | Troop Bonus | Comments |
---|---|---|---|
Tiltren Restoration | Following Tiltren methods, your troop optimises the use of repair materials | Repair materials restore 5 additional Armour point | Recipe Tiltren blacksmith |
Gosenberg Restoration | Following Gosenberg methods, your troop optimizes the use of repair materials | Repair materials restore 5 additional Armour point | Recipe Marheim blacksmith |
Edoranian Restoration | Following Edoranian methods, your troop optimizes the use of repair materials | Repair materials restore 5 additional Armour point | Recipe Cortia blacksmith |
Harag Restoration | Following Harag methods, your troop optimizes the use of repair materials | Repair materials restore 5 additional Armour point | Recipe Harag blacksmith |
Drombach Restoration | Following Alazar methods, your troop optimizes the use of repair materials. | Repair materials restore 5 additional Armour point | Recipe Drombach blacksmith |
Tinkerer[]
Picture | Class | Item | Components | Unlocks | Obtaining |
---|---|---|---|---|---|
Miscellaneous | Lockpick | 1 Iron Ore | Can be used to open locks | ||
Off-Hand | Torch | 1 Wood 1 Cloth 2 Grease |
Off-hand weapon. Source of light | ||
Miscellaneous | Piton | 1 Iron Ore 1 Rope |
Can be used to descend frop steep heights | ||
Miscellaneous | Fish Hook | 1 Iron Ore | Can be used to catch a fish | ||
Camping Gear | Tent | 6 Leather 6 Cloth 2 Iron Ore 2 Rope |
Troops bonus: Maximum Valour Points(VP) increased by 2.
Assigned companion: generates 1VP extra for each rest(4 max companions) |
||
Camping Gear | Cooking Pot | 8 Iron Ore 4 Wood |
You can cook nutritious meals, which grant bonuses to the troop.
Assigned Cook: reduces daily food consumption by 2 |
||
Camping Gear | Camp Chest | 6 Iron Ore 6 Wood |
Place the items you wish to keep in this chest | ||
Camping Gear | Strategy Table | 3 Leather
2 Cloth 2 Iron Ore 8 Wood |
Unlocks stratagems to provide bonuses to your troops | ||
Camping Gear | Dice | 4 Cloth
2 Iron Ore 10 Wood |
Generates +2 Happines if two Companions are assigned | Ludern, Jail | |
Camping Gear | Lute | 4 Leather
6 Wood 6 Rope 2 Grease |
Play songs in tavers to earn a few Krowns and a little Influence.
Assigned Bard: grants each Companion 1 Willpower |
Ludern, Cursed Village of Lethyre | |
Camping Gear | Impaling Stake | 2 Leather
12 Wood 4 Grease |
Impale a corpse on this stake to generate Influence after each Rest | Ludern, Small Tracker Camp | |
Camping Gear | Lectern | 2 Leather
2 Cloth 2 Iron Ore 9 Wood |
Assigned Scholar: Piece together Antiqueties found in the Tombs of the Ancients during a Rest | Mysteries and Wisdom level 4 | |
Camping Gear | Watchkeeping Stool | 5 Leather
10 Wood |
Assigned companion: reduces the chance of being attacked during a Rest | Tiltren, Bandits' Lair | |
Camping Gear | Beehive | 5 Wood
8 Rope 10 Wheat |
This hive produces Honey during a Rest as long as plants are added to it | Ludern, Old Edoranian Watchtower | |
Camping Gear | Tanning Rack | 2 Cloth
9 Wood 6 Rope |
Animal carcasses can be laid out during a Rest to produce leather | Arthes, Trackers' Camp/Cannibalism | |
Camping Gear | Meat Drying Rack | 2 Cloth
9 Wood 6 Rope |
Meat and fish can be laid out on this rack | Tiltren, Highland Trackers' Camp | |
Camping Gear | Training Dummy | 4 Cloth
4 Iron Ore 4 Wood 3 Rope |
Assigned companion: earns some experience during a Rest.
Troop bonus: experience gained in combat increased by 5% |
Ludern, Nairolf Arena | |
Camping Gear | Gurney | 4 Leather
4 Cloth 4 Wood 5 Rope |
Assigned companion: 1 Injury is healed during a Rest | Arthes, Saint Eleor Abbey | |
Camping Gear | Brewing Vat | 2 Leather
2 Iron Ore 10 Wood |
Brew alcohol by leaving fruit to macerate during a Rest.
Assigned companion: generates +1 Happines |
Arthes, Bandits' Lair | |
Backpack Accessory | Brace | 5 Cloth
4 Wood 3 Rope |
An ingenious assemblage of wood, leather and fabric, this brace can immobilise a limb to accelerare its healing | Arthes, Saint Eleor Abbey | |
Backpack Accessory | Velvet Pouch | 8 Cloth
1 Leather 1 Rope |
Troop bonus: Increases the durability of lock-picks by 20% | Vertruce, Bandits' Lair | |
Animal Accessory | Saddle Bags | 3 Leather 3 Cloth 2 Iron Ore |
Carrying Capacity +10 | ||
Animal Accessory | Tooth Collar | 5 Leather
2 Iron Ore |
Critical Damage +10% | Vertruce, Bandits' Lair | |
Animal Accessory | Spiked Collar | 4 Leather
4 White Leather 2 Iron Ore 4 Infected Blood |
When this unit has 30% Health or less, it gains Berserk | Ludern, Secluded Cottage, The Phantom Menace quest | |
Animal Accessory | Infused Collar | 4 Leather
2 White Leather 2 Comfrey 2 Snow Iris |
At the end of their turn, this unit heals 10% of their maximum Health | Ludern, Murwen Fishery | |
Animal Accessory | Protective Collar | 4 Leather
2 White Leather 4 Crockswine Scale |
When this unit should die, it survives and the collar is destroyed | Ludern, Small Tracker Camp | |
Animal Accessory | Bacon-bound Collar | 4 Leather
4 Grease 2 Venison |
Tshi unit can be controlled in combat | Vertruce, Jugglers' Tamer | |
Belt Accessory | Sharp Fang | 3 Leather
5 Sandstone 1 Pristine Fang |
Critical Hit against bleeding targets increased by 10% | Tiltren, Highland Tracker's Camp | |
Belt Accessory | Quality Projectiles | 3 Leather
4 Iron Ore |
Damage of Shooting attacks increased by 10% | Vertruce, Hunters' Camp | |
Belt Accessory | Ballast Stone | 3 Leather
2 Sandstone 4 Rope |
Precision +10% | Quality Projectiles | |
Belt Accessory | Treats | 3 Leather
1 Grease 2 Venison 2 Carp |
Troop bonus: Chances to capture an animal increased by 15% | Vertruce, Jail | |
Belt Accessory | Tracker's Charm | 5 Leather
2 Rope 5 Pristine Fang |
Resistance to Terror +1
The maximum Terror a Companion can suffer is Increased by 1 |
Vertruce, Hunters' Camp |
Smith[]
Picture | Class | Item | Components | Unlocks | Obtaining |
---|---|---|---|---|---|
Basic Armour | Rags | 3 Leather 3 Cloth |
Reinforced Plate Armour Padded Brigandine Padded Doublet |
||
Shield | Targe | 2 Iron Ore 4 Wood 1 Leather |
Iron Plated Rounded | ||
Off-Hand | Throwing Knife(x4) | 4 Iron Ore 2 Wood 1 Leather |
n/a | ||
Off-Hand | Throwing Axe(x4) | 4 Iron Ore 2 Wood 1 Leather |
n/a | ||
Dagger | Sharpened Seax | 7 Iron Ore 3 Wood 3 Leather |
Steel Seax | ||
Mace | Iron Bec de Corbin | 6 Iron Ore 5 Wood 2 Leather |
Steel Bec de Corbin | ||
Two-Handed Mace | Iron Two-handed Mace | 9 Iron Ore 7 Wood 4 Leather |
Steel Two-handed Mace | ||
Axe | Iron Axe | 6 Iron Ore 5 Wood 2 Leather |
Steel Axe | ||
Two-Handed Axe | Iron Battle Axe | 9 Iron Ore 7 Wood 4 Leather |
Steel Battle Axe | ||
Sword | Iron Ulfberht Sword | 8 Iron Ore 3 Wood 2 Leather |
Steel Ulfberht Sword | ||
Two-Handed Sword | Iron Claymore | 12 Iron Ore 3 Wood 4 Leather |
Steel Claymore | ||
Polearm | Iron Guisarme | 6 Iron Ore 12 Wood 3 Leather |
Steel Guisarme | ||
Bow | Longbow | 3 Iron Ore 12 Wood 5 Leather 3 Rope |
Bow of the Brave | ||
Heavy Armour | Reinforced Plate Armour | 12 Iron Ore |
Superior Plate Armour | ||
Heavy Armour | Superior Plate Armour | 15 Iron Ore
10 Coal |
|||
Medium Armour | Padded Brigandine | 8 Iron Ore 5 Leather |
Superior Padded Brigandine | ||
Medium Armour | Superior Undercoat | 10 Iron Ore
5 White Leather 10 Coal |
|||
Light Armour | Padded Doublet | 8 Leather 5 Cloth 3 Iron Ore |
Superior Undercoat | ||
Light Armour | Superior Undercoat | 5 Iron Ore
5 Cloth 8 White Leather 10 Coal |
|||
Shield | Iron Plated Rounded | 5 Iron Ore 6 Wood 3 Leather |
n/a | ||
Dagger | Steel Seax | 7 Iron Ore 3 Wood 3 White Leather 7 Coal |
n/a | ||
Mace | Steel Bec de Corbin | 6 Iron Ore 5 Wood 2 White Leather 6 Coal |
n/a | ||
Two-Handed Mace | Steel Two-handed Mace | 9 Iron Ore 7 Wood 4 White Leather 9 Coal |
n/a | ||
Axe | Steel Axe | 6 Iron Ore 5 Wood 2 White Leather 6 Coal |
n/a | ||
Two-Handed Axe | Steel Battle Axe | 6 Iron Ore 5 Wood 2 White Leather 6 Coal |
n/a | ||
Sword | Steel Ulfberht Sword | 8 Iron Ore 3 Wood 2 White Leather 8 Coal |
n/a | ||
Two-Handed Sword | Steel Claymore | 12 Iron Ore 3 Wood 4 White Leather 12 Coal |
n/a | ||
Polearm | Steel Guisarme | 6 Iron Ore 12 Wood 3 White Leather 6 Coal |
n/a | ||
Bow | Bow of the Brave | 3 Iron Ore 12 Wood 5 White Leather 3 Rope |
n/a | ||
Pony Armour | Light Pony Plate | 2 Cloth
2 Iron Ore 4 White Leather 5 Coal |
|||
Pony Armour | Medium Pony Plate | 5 Iron Ore
3 White Leather 5 Coal |
|||
Pony Armour | Heavy Pony Plate | 8 Iron Ore
5 Coal |
|||
Backpack accessory | Cooking Ladle | 4 Iron Ore
4 Coal 1 Rope |
|||
Backpack accessory | Salt Scoop | 4 Iron Ore
3 Wood 1 Leather 1 Rope |
Vertruce, Bandits' Lair | ||
Off-hand | Grappling Hook | ??? | |||
Armour Layer | Defender's Reinforced Layer | 3 Iron ore
3 Leather 1 Raw Materials |
+3 Armor | Tiltren, Highland Tracker's Camp | |
Armour Layer | Tracker's Reinforced Layer | 4 Iron Ore
2 Leather 1 Raw Materials |
+3% Guard | Vertruce, Hunters' Camp | |
Armour Layer | Hunter's Reinforced Layer | 3 Leather
5 Cloth 1 Raw Materials |
+2 Dexterity | Vertruce, Hunters' Camp | |
Armour Layer | Warrior's Reinforced Layer | 3 Leather
5 Cloth 1 Raw Materials |
Arthes, Trackers' Camp | ||
Armour Layer | Bard's Reinforced Layer | 5 Leather
2 Coal 2 Grease 1 Raw Materials |
+3% Critical hit | Arthes, Trackers' Camp | |
Armour Layer | Sage's Reinforced Layer | 5 Leather
5 Grease 1 Raw Materials |
+1 Movement | Tiltren, Highland Tracker's Camp | |
Armour Layer | Reinforced Layer of the Stag | 4 Iron Ore 3 White Leather 1 Raw Materials |
+4 Armor, +2 Strength | Tiltren, Highland Tracker's Camp, Sikha's Fangs | |
Armour Layer | Reinforced Layer of the Falcon | 5 Cloth
5 Grease 3 White Leather 1 Raw Materials |
Arthes, Trackers' Camp, Hunt | ||
Armour Layer | Reinforced Layer of the Rat | 2 Coal
7 Grease 3 White Leather 1 Raw Materials |
+1 Movement, +3% Critical hit | Vertruce, Hunters' Camp, Hunt | |
Armour Layer | Reinforced Layer of the Serpent | 5 Cloth
2 Coal 3 White Leather 1 Raw Materials |
+2 Strength, +2% Critical Hit | Ludern, Large Tracker Camp | |
Armour Layer | Reinforced Layer of the Fox | 6 Grease
2 White Leather 6 Cloth 1 Raw Materials |
+2 Movement | Ludern, Small Tracker Camp | |
Armour Layer | Reinforced Layer of the Ox | 4 Iron Ore
2 White Leather 3 Coal 1 Raw Materials |
Ludern, Small Tracker Camp, Hunt | ||
Armour Layer | Reinforced Layer of the Ermine | 4 Cloth
4 White Leather 2 Raw Materials 4 Grease |
+1 Movement, +3 Dexterity | Drombach County, Tracker's Camp Hunt |
Cook[]
Picture | Class | Item | Components | Unlocks | Foodvalue | Extra | Obtaining |
---|---|---|---|---|---|---|---|
Food | Bread | 1 Wheat 1 Salt |
Exploration XP on first craft | 4 | n/a | ||
Meat | Grilled Pork | 1 Pork 1 Salt |
Braised Chicken | 6 | n/a | ||
Meat | Braised Chicken | 1 Chicken 1 Salt |
Exploration XP on first craft | 6 | n/a | Grilled Pork | |
Meat | Wolf Sausage | 1 Wolf 1 Salt |
Venison Skewers | 6 | n/a | ||
Meat | Medium rare Mutton | 1 Mutton 1 Salt |
Exploration XP on first craft | 6 | n/a | ||
Meat | Venison Skewers | 1 Venison 1 Salt |
Exploration XP on first craft | 6 | n/a | Wolf Sausage | |
Fish | Grilled Carp | 1 Carp 1 Salt |
Boiled Eel | 6 | n/a | ||
Fish | Boiled Eel | 1 Eel 1 Salt |
Exploration XP on first craft | 6 | n/a | Grilled Carp | |
Cooked Meal | Apple Pancake | 4 Apples 3 Wheat 1 Honey |
Exploration XP on first craft | 14 | Troop Bonus: Reduces the speed at which the Troop's fatigue stacks by 30%. (lasts until the next Rest.) | Tiltren tavern | |
Cooked Meal | Eel Soup | 2 Eel 2 Cabbage 2 Salt |
Exploration XP on first craft | 14 | Troop Bonus: Dexterity increased by 10%. (lasts until the next Rest.) | Marheim tavern | |
Cooked Meal | Mutton Stew | 2 Mutton 2 Grape 2 Salt |
Exploration XP on first craft | 14 | Troop Bonus: Strength increased by 10%. (lasts until the next Rest.) | Tiltren, Old Wilburt's Sheepfold | |
Cooked Meal | Candied Fruit | Exploration XP on first craft | 14 | Troop Bonus: Increases the troop's Happiness by 2. (lasts until the next Rest.) | |||
Cooked Meal | Surf and Turf on a Stick | 14 | Troop Bonus: Constitution increased by 20%. (lasts until the next Rest.) | ||||
Cooked Meal | Stuffed Cabbage | 14 | Troop Bonus: Critical Hit increased by 10%. (lasts until the next Rest.) | Vertruse, Brownrock Town, Inn | |||
Cooked Meal | Trapper's Fondue | 14 | Troop Bonus: Movement speed in the world increased by 10%. (lasts until the next Rest.) | ||||
Cooked Meal | Porridge | 2 Wheat
2 Milk 3 Honey |
Exploration XP on first craft | 14 | Troop Bonus: Movements speed by 1. (lasts until the next Rest.) | Arthes, Lord Vernalis' Castle | |
Cooked Meal | Pork Stew | 2 Pork
1 Beans 2 Salt |
Exploration XP on first craft | 14 | Troop Bonus: Maximum Valour Points increased by 1. (lasts until the next Rest.) | ||
Cooked Meal | Beer-infused Wolf Ribs | 2 Wolf
2 Beer 1 Salt |
Exploration XP on first craft | 14 | Troop Bonus: Critical Damage increased by 20%. (lasts until the next Rest.) | Ludern, Yeble Clan | |
Cooked Meal | Culture Shock | 1 Mutton Stew
1 Apple Pancake 6 Brandy |
Exploration XP on first craft | 40 | Troop Bonus: Strength increased by 20%. Reduces the speed at which the Troop's fatigue stacks by 35%. Increases the troop's Happines by 1.(lasts until the next Rest.) | Tiltren, Highland Tracker's Camp | |
Cooked Meal | Creature Comforts | 1 Pork Stew
1 Porridge 1 Edoran Wine |
Exploration XP on first craft | 40 | Troop Bonus: Maximum Valour Points increased by 2. Movement increased by 1. Increases the troop's Happines by 1.(lasts until the next Rest.) | Arthes, Trackers' Camp | |
Cooked Meal | Hill Delights | 1 Eel Soup
1 Apple Pancake 4 Gosenberg Wine |
Exploration XP on first craft | 40 | Troop Bonus: Dexterity increased by 20%. Reduces the speed at which the Troop's fatigue stacks by 35%. Increases the troop's Happines by 1.(lasts until the next Rest.) | Vertruce, Hunters' Camp | |
Cooked Meal | The Tale of the Wolf and the Hop | 1 Beer-infused Wolf Ribs
1 Candied Fruit 6 Beer |
Exploration XP on first craft | 40 | Troop Bonus: Critical Damage increased by 25%. Increases the troop's Happines by 4.(lasts until the next Rest.) | Ludern, Small Tracker Camp | |
Cooked Meal | Roasted Chicken in Blue Sauce | 2 Chicken
2 Blueberries 1 Honey |
40 |
|
Drombach County, New Asthel, Inn | ||
Feast | The King's Feast | 1 Mountaineer Hotpot
1 Roasted Chicken in Blue Sauce 6 Beer |
40 |
|
Drombach County, Cursed Village of Asthel, Tavern (chest to the bottom left) |
Alchemist[]
Picture | Class | Item | Components | Obtaining | Effect |
---|---|---|---|---|---|
Medicine | Medicine | 1 Vial 2 Snow Iris 2 Comfrey |
Heals a companion's Injury with 100% chance | ||
Medicine | Flawed Remedy | 1 Vial
1 Comfrey |
Marheim apothecary | Heals a companion's Injury with 25% chance | |
???? | ???? | ???? | |||
Off-Hand | Incendiary Flask (x4) | 4 Vials 4 Brandy 2 Cloth |
Blaze Skill | ||
Off-Hand | Blinding Powder (x4) | 4 Alazarian Powder
4 Leather |
Blind Skill | ||
Off-Hand | Hand Bomblet (x4) | 2 Iron Ore 2 Alazarian Powder |
Small Explosion Skill | ||
Off-Hand | Poisoned Throwing Knife (x4) | 4 Throwing Knife
3 Marsh Parsley 3 Infected Blood |
Critical Hit +3%
Poisoned Knife Throw Skill | ||
Miscellaneous | Weeding Potion | 1 Vial
3 Salt 1 Gosenberg Wine |
(Quest) Poured onto a plant, this potion will burn it from root to leaf | ||
Component | Pristine Essence | 1 Vial
4 Fish Oil 1 Plague-infected Outgrowth Sample |
Essential component for crafting Oils | ||
Oil | Bleeding Oil I | 1 Pristine Essence
4 Pristine Fang 2 Coal 2 Salt |
Wandering plague doctors outside Hulburg, Drombach County | Every time a skill deals damage to a bleeding enemy, has a 10% chance to trigger the effects of Bleeding | |
Oil | Poisonous Oil I | 1 Pristine Essence
3 Marsh Parsley 1 Alchemical Residue 1 infected Blood |
Ludern - Small Tracker Camp | Every time a skill deals damage, has a 30% chance to apply 1 Poison | |
Oil | Acidic Oil I | 1 Pristine Essence
5 Coal |
Every time a skill deals damage, has a 30% chance to apply Burning | ||
Oil | Strength Oil I | 1 Pristine Essence
3 Comfrey 5 Pristine Fangs |
Stormkapp apothecary | Every time a skill deals damage, has a 30% chance to increase the Strength for 3 rounds | |
Oil | Swiftness Oil I | 1 Pristine Essence
3 Snow Iris 5 Pristine Fang |
Cortia apothecary | Every time a skill deals damage, has a 30% chance to increase the Dexterity for 3 rounds | |
Oil | Fortifying Oil I | 1 Pristine Essence
2 Grease 3 Iron Ore |
Marheim apothecary | Every time a skill deals damage, has a 30% chance to reduce the Damage Taken for 3 rounds | |
Oil | Animal Essence Oil I | 1 Pristine Essence
10 Pristine Fangs 1 Red Eyeball |
Arthes, Trackers' Camp | Damage inflicted to animals increased by 20% | |
Oil | Conversion Oil I | 1 Pristine Essence
2 Fish Oil 2 Comfrey 2 Snow Iris |
Wandering plague doctors outside Hulburg, Drombach County | Every time a skill deals damage, has a 30% chance to restore an amount of Health equal to 20% of the damage dealt | |
Oil | Plague Essense Oil I | 1 Pristine Essence
5 Infected Blood 2 Red Eyeball |
Ludern, Roaming Smugglers | Damage dealt to plagued units increased by 20% | |
Oil | Infectious Oil I | 1 Pristine Essence
6 Pristine Fangs 4 Infected Blood |
Cortia apothecary | Every time a skill deals damage, has a 30% chance to apply status effect inflicting damage equal to 50% of the attack | |
Oil | Paralysing Oil I | 1 Pristine Essence
5 Snow Iris |
Every time a skill deals damage, has a 50% chance to apply Slowdown during 1 round | ||
Oil | Explosive Oil I | 1 Pristine Essence
3 Alazarian Powder |
Every time a skill deals damage, has a 50% chance to deal 5% of the target's maximum Health to their Health | ||
Oil | Unstable Oil I | 1 Pristine Essence
2 Salt 2 Brandy 2 Alazarian Powder |
Ludern, Tomb of the Ancients | Every time a skill deals damage, has a 30% chance to follow up with an attack of opportunity | |
Oil | Alertness Oil I | 1 Pristine Essence
3 Comfrey 4 Fish Oil |
Marheim apothecary | Damage from attacks of opportunity +15% | |
Oil | Sharpening Oil I | 1 Pristine Essence
5 Salt 2 Alazarian Powder |
Stormkapp apothecary | Critical hit +10% | |
Oil | Perforating Oil I | 1 Pristine Essence
4 Mosquito Proboscis 2 Crockswine Scale |
Ludern, Garussa Clan apothecary | The attacks dealt ignore 50% of the target's Guard | |
Oil | Misty Oil I | 1 Pristine Essence
2 Alazarian Powder 2 Crockswine Scale |
Ludern, Garussa Clan apothecary | Every time a skill deals damage, has a 30% chance to also deal 50% of its damage to enemies next to the target | |
Belt Accessory | Fireproof Ointment | 3 Leather
8 Grease 8 Brandy |
This unit no longer suffers the effects of Burning, but the status remains when they move | ||
Belt accessory | Poisonous Oil Concentrate | 3 Leather
1 Red Eyeball 1 Poisonous Oil I |
The Poisonous Oil has an additional 30% chance to apply its effects | ||
Belt accessory | Acidic Oil Concentrate | 3 Leather
1 Red Eyeball 1 Acidic Oil I |
The Acidic Oil has an additional 30% chance to apply its effects | ||
Belt accessory | Strength Oil Concentrate | 3 Leather
1 Red Eyeball 1 Strength Oil I |
The Strength Oil has an additional 30% chance to apply its effects | ||
Belt accessory | Swiftness Oil Concentrate | 3 Leather
1 Red Eyeball 1 Swiftness Oil I |
The Swiftness Oil has an additional 30% chance to apply its effects | ||
Belt accessory | Fortifying Oil Concentrate | 3 Leather
1 Red Eyeball 1 Fortifying Oil I |
The Fortifying Oil has an additional 30% chance to apply its effects | ||
Belt accessory | Conversion Oil Concentrate | 3 Leather
1 Red Eyeball 1 Conversion Oil I |
The Conversion Oil has an additional 30% chance to apply its effects | ||
Belt accessory | Infectious Oil Concentrate | 3 Leather
1 Red Eyeball 1 Infectious Oil I |
The Infectious Oil has an additional 30% chance to apply its effects | ||
Belt accessory | Misty Oil Concentrate | 3 Leather
1 Red Eyeball 1 Misy Oil I |
The Misty Oil has an additional 30% chance to apply its effects | ||
Belt accessory | Unstable Oil Concentrate | 3 Leather
1 Red Eyeball 1 Unstable Oil I |
The Unstable Oil has an additional 30% chance to apply its effects | ||
Belt accessory | Bleeding Oil Concentrate | 3 Leather
1 Red Eyeball 1 Bleeding Oil I |
The Bleeding Oil has an additional 30% chance to apply its effects | ||
Belt accessory | Ether | 3 Leather
1 Vial 3 Brandy 2 Cloth |
Recipe, Tiltren Jail | Troop Bonus: Chances to knock out an animal increased by 15% | |
Belt accessory | Poison Vial | 3 Leather
1 Vial 4 Marsh Parsley 4 Infected Blood |
Tiltren, Bandits' Lair | After using a skill, this unit has a 30% chance to apply 1 Poison to the targets hit | |
Belt accessory | Toxic Balm | 3 Leather
2 Marsh Parsley 5 Grease 1 Plague-infected Outgrowth Sample |
Arthem, Bandits' Lair | Damage dealt to poisoned enemies increased by 5% | |
Belt accessory | Antidote | 3 Leather
1 Comfrey 2 Marsh Parsley 6 Grease |
This unit has a 50% chance to resist applications of Poison | ||
??? | |||||
??? | |||||
Off-hand | Swamp Flask(x4) | 4 Vial
4 Marsh Parsley 2 Mosquito Proboscis 2 Crockswine Scale |
Contamination Skill | ||
Backpack accessory | Herbarium | 3 Comfrey
3 Snow Iris 3 Marsh Parsley 3 Leather |
Troop Bonus: Has a chance to retrieve part of the resources used in Alchemy | ||
Off-hand | Harag Concoction(x4) | 4 Vial
6 Infected Blood 2 Mosquito Proboscis |
Spray Skill |